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Wesnoth Units database

Warwheel

(image)

Warwheels are faster and more heavily armored than Steamwheels, and can breach enemy lines with their fearsome charge.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from: Thunderwheel
Advances to:
Cost: 35
HP: 60
Movement: 10
XP: 150
Level: 3
Alignment: neutral
IDDwarvish Warwheel
Abilities:

Attacks (damage - count)

(image)slam
melee
26 - 1
impact
charge

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable-0%
(icon) Village140%